Below, is the general release for Global Concept Exchange:
I would like to extend an invitation to join us online via Adobe Connect for the Global Concept Exchange on Friday, November 16th from 10:00 AM - 12:00 PM PST / 6:00 PM - 8:00 PM GMT. The event showcases London new media collective Furtherfield with founders Marc Garrett and Ruth Catlow for a live discussion of community–based cultural production.
Joining the online panel will be new media artists from the US, Europe and New Zealand, including: Andy Deck, Annie Abrahams, Helen Varley Jamieson, and Nathaniel Stern. Participating artists will discuss their collaborative work with Furtherfield, including: peer-to-peer projects, live cyber performance, net art, and forms of social and political activism.
Moderated by Randall Packer, the Global Concept Exchange is held in conjunction with the graduate seminar Open Source Studio, a project of the Center for Integrated Media, California Institute of the Arts. Please see relevant information below for instructions to login to the online event. Feel free to write if you have questions.
Hope to see you there!
Visiting Artist, Center for Integrated Media
Global Concept Exchange
Friday, November 16th, 10:00 AM – 12:00 PM PST / 6:00 PM – 8:00 PM GMT
To login to Adobe Connect, use the Firefox browser and follow the link to:
Click on "Enter as Guest"
Complete your full name
As a Guest you can follow the session and participate in the live chat
For more information on Open Source Studio and the event:
Furtherfield: Founded by Marc Garrett and Ruth Catlow, co-creates extraordinary art that connects with contemporary audiences providing innovative, engaging and inclusive digital and physical spaces for appreciating and participating in practices in art, technology and social change.
Center for Integrated Media: Directed by Tom Leeser at the California Institute of the Arts, is a project based, integrated learning environment for graduate students interested in an interdisciplinary means to explore and critique performance, immersion, programming, interactivity, the Internet, digital video and digital audio as part of a multimedia based cultural practice.
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