Hi Folks,
The City-as-a-grid project aims at producing and studying several P2P scenarios that could happen in the next century's cities, on a resource creation/consumption level and with a focus on real-life projects. A strong dichotomy will separate local and global scales, with an emphasis on local scale (local/global layers).
Local scale focuses on what the inhabitants of an elementary-sized unit (called "Cell") have to provide to make the community autonomous. It is mostly focused on community needs, goods, services, chores and resources. It is more practical, yet the most critical to implement items for surviving and living in harmony.
Global scale focuses on virtual-powered (virtual reality, e-learning, e-teaching, ...) activities in conjunction with tomorrow manufacturing, sharing and distribution techniques (CAO, 3D printing...) with social network substrates (professional, personal...) and associated needed infrastructures (transportation, communication, knowledge sharing, ...). These are the macroscopic structures needed for extending the city.
I was wondering if anyone knowing other resources that would let scalable/distributed "city" models exist (like distributed power generation, Peer goods lending, automated short-scale community transports, alternative monetary systems, ...) could participate to the inter-linking in the wiki in P2PFoundation Links at
http://p2pfoundation.net/City_as_a_grid.
While i am deeply convinced that some of the alternative models and uses will progressively rise up, under economical constraints or not, i have begun looking at them and listing them as building blocks. Please add yours and your vision !
A second step will be to evaluate their applicability within the current, existing system and timing scale, and a third to implement scenarios and associated models in simulators possibly using roleplay/virtual worlds.
Also, does anyone know of virtual/software tools that can be used to simulate scenarios (some open source SimCity) ? I thought of OpenSim et al, yet looking for a more scenario-focused engine.
Thanks
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