Joseph P Jackson III

Male

Columbia SC

United States

Profile Information:

About Me:
Joseph Porter Jackson III is a philosopher and social entrepreneur. A graduate of Harvard College AB (Government 2004) and the London School of Economics Msc (Philosophy of Science 2005), he has been studying Open Source and user innovation as a subset of the emerging political and economic phenomenon of Peer Production (P2P), since the “Napster Revolution” of 2000. Working at the Berkman Center for Internet & Society, he analyzed these themes in the context of Digital Media, before moving to Australia as a visiting academic to observe the workings of a non-profit research institute attempting to pioneer Open Source principles in bio-agriculture. He now leads the Network for Open Scientific Innovation, a 501(c)3 organization and distributed think tank with partners in Brazil and Australia, coordinating a variety of research seeking to promote the emergence of Open Source models in the life sciences.
Website:
http://freedomofscience.org
Facebook:
http://www.facebook.com/profile.php?id=1312030&ref=ts#/profile....

Comment Wall:

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  • Michel Bauwens

    Welcome Joseph, really great to have you here!!
  • Peter Froberg

    HI Joseph
    Today I talked with a board game designer I know about setting up a post scarcity board game. I a couple of weeks we are sitting down and looking further into the possibilities. I saw that you had been thinking about it. If you have some input for the game or the business model,it would be great.
  • Peter Froberg

    I like the idea of the peer opoly. I was not aware of the original intention of monopoly as acritic of capitalism. In my opinion the the game teaches not this rather a understanding of investing in the right property and if you have resources you can control the other players.

    However much this might deviate from ones ideological perspectives or the original intention of the game, I believe that this is the intuitive learning of the game.

    In constructing a game to illustrate post scarcity thinking, i believe that you should create the intuitive learning that you can earn more money from sharing, thus having a bigger chance of winning. You are probably right abut creating several games. Maybe an initial to illustrate the use of sharing in a limited sense (CC Attribution + Noncommercial + NoDerivs) and later one to illustrate extended modes of sharing.

    At the moment I have no idea of how this could be done. Yet i am confident that the answer can be found. Once I have talked to my game designer friend I will post project thread here on the forum.