HI Joseph
Today I talked with a board game designer I know about setting up a post scarcity board game. I a couple of weeks we are sitting down and looking further into the possibilities. I saw that you had been thinking about it. If you have some input for the game or the business model,it would be great.
I like the idea of the peer opoly. I was not aware of the original intention of monopoly as acritic of capitalism. In my opinion the the game teaches not this rather a understanding of investing in the right property and if you have resources you can control the other players.
However much this might deviate from ones ideological perspectives or the original intention of the game, I believe that this is the intuitive learning of the game.
In constructing a game to illustrate post scarcity thinking, i believe that you should create the intuitive learning that you can earn more money from sharing, thus having a bigger chance of winning. You are probably right abut creating several games. Maybe an initial to illustrate the use of sharing in a limited sense (CC Attribution + Noncommercial + NoDerivs) and later one to illustrate extended modes of sharing.
At the moment I have no idea of how this could be done. Yet i am confident that the answer can be found. Once I have talked to my game designer friend I will post project thread here on the forum.
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Joseph P Jackson III's Comments
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Welcome!
Today I talked with a board game designer I know about setting up a post scarcity board game. I a couple of weeks we are sitting down and looking further into the possibilities. I saw that you had been thinking about it. If you have some input for the game or the business model,it would be great.
However much this might deviate from ones ideological perspectives or the original intention of the game, I believe that this is the intuitive learning of the game.
In constructing a game to illustrate post scarcity thinking, i believe that you should create the intuitive learning that you can earn more money from sharing, thus having a bigger chance of winning. You are probably right abut creating several games. Maybe an initial to illustrate the use of sharing in a limited sense (CC Attribution + Noncommercial + NoDerivs) and later one to illustrate extended modes of sharing.
At the moment I have no idea of how this could be done. Yet i am confident that the answer can be found. Once I have talked to my game designer friend I will post project thread here on the forum.
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