Most of the people on this network have a great understanding og non-scarcity economics. About how this methods of production and possible business models. Yet this can be very hard to understand on an intuitive level.
I while ago I picked up on the idea of Joseph Jackson here on the Ning. The idea was to use a board game to create an intuitive understanding. Since I have been talking with a board game design company about the possibilities and they are exited about the idea. Yet this is a rather small company, so they can not put up the start capital for the project.
Do you have any great ideas for places to find finance ?
I would love to hear any input the you guys might have on the subject.
The following is a preliminary description of the idea:
Board game based on the economy of non-scarcity
Purpose of the game
The purpose of the game is give players a good experience, while getting an intuitive understanding of non-scarcity economics.
The development of computer technology has created a lot of possibilities. One of these is the possibility to duplicate and distribute content via the computer.This is possible for software,text, sound, video, pictures and everything else that can be produced on a computer. A great example is the mp.3 music file. Since this has made it possible to proliferate content much cheaper then before. The production and distribution cost of a mp3 album is virtually the same weather 10 or 10 million people has a copy of the music.
This technological situation has created a unique economic situation. where some resources are no longer scares or limited. Because of this situation there new possibilities within business models and ways of creating common good.
In a traditional record company it makes sense to let costumers pay per album they consume. In the non- scares economy, there is virtually no cost of duplication and distribution. This means that new possibilities are opening up. Like letting costumers consume the music for free, then to sell them concerts, merchandise or deluxe editions.
with a business model based on non-scarcity, you would naturally let people have free access to a lot of products. The software, knowledge and culture that is accessible in this way, would also be available to those who could not previously afford it.
This can be great value to these people. within this area open source software has already showed that effect for the common good. Like the way poor education systems now can afford to implement computer education
The game itself should be relatively easily accessibly. At a level where an average adult would be able to play it out of the box.
If it possible, the could be an ad-on that increases the complexity. This ad-on would make it more of an educational game, played with a facilitator
The game could be a resource management game. Possibly with changing circumstances along the game. So that the economic changes as you play, in a way similar to how the economy of non scarcity has appeared in our society.
To underline the principles of the non-scarcity economics, it would be great if the game could be available in a non-scares version. this could be a game that could be played online or a blueprint from which you can print your own game.